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		<title>Radiosity &amp; raytracing</title>
		<link>http://kylepower.wordpress.com/2008/01/22/radiosity-raytracing/</link>
		<comments>http://kylepower.wordpress.com/2008/01/22/radiosity-raytracing/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 11:49:59 +0000</pubDate>
		<dc:creator>Unit Lost</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://kylepower.wordpress.com/2008/01/22/radiosity-raytracing/</guid>
		<description><![CDATA[What is Radiosity There is two types of global illumination. There is ray tracing and there is radiosity. Radiosity is a rendering technology that simulates lighting effects onto an environment in ways that better simulate real light than standard program slighing could do. The quality of radiosity lighting can clearly be seen as superior to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kylepower.wordpress.com&amp;blog=1741719&amp;post=32&amp;subd=kylepower&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><u>What is Radiosity</u></p>
<p>There is two types of global illumination. There is ray tracing and there is radiosity. Radiosity is a rendering technology that simulates lighting effects onto an environment in ways that better simulate real light than standard program slighing could do. The quality of radiosity lighting can clearly be seen as superior to standard light when directly compared</p>
<p><img src="http://www.nolights.de/stills/makingof/rose/radiosity.jpg" /><img width="368" src="http://www.ixbt.com/cpu/method/images/3dsmax-render-speed/big/scanline-volume-light.png" height="249" style="width:445px;height:399px;" /></p>
<p><u>Radiosity lighting vs</u> <u>Standard lighting</u></p>
<p><u></u></p>
<p>Whereas standard lighting uses scanline rendering which works row by row giving linear detail, radiosity works pixel by pixel allowing lighting and the shadows cast by the lighting to be more defined to where it touches, the effect of this can be described as an ink blot on wet paper. Radiosity also has indirect lighting where standard lighting creates nothing more than a silhouetted. However standard lighting i useful as it doesn&#8217;t need as much memory to render compared to radiosity.</p>
<p><u>Photometric units</u></p>
<p>Photometry is the science of measurement of light. photometric units is the measurement to measure light. such measurements are lumens and candelas. They are used in the same way as we use liters or pounds. Lumens is the general measurement but candelas are specifically used in measurement concerning narrow beams of light.</p>
<p><u>Local &amp; global illumination.</u></p>
<p><u>Local illumination </u>- or shaders when using 3d max terms describe how surfaces deal with lighting arrangements. The shaders determine if a surface will look like plastic, metal or wood, smooth or rough etc. In 3ds max if you use standard lighting, the light coming directly from the source is what is used to determine the shaders prediction of dealing with the light.</p>
<p><u>Global illumination</u> &#8211; Shaders also work co-operatively with each other, a shader will detect if another object is blocking it and calculate accordingly what light it is still getting from the source and/or if the other object is emitting or reflecting light onto it. This process is called global illumination.</p>
<p><u>algorithm.</u></p>
<p>A algorithm is a definite list of well-defined mathematical instructions for completing a task.</p>
<p><u>Raytracing.</u></p>
<p>Ray tracing is <font color="#000000">a mathematic approach on 3D rendering. </font>&#8220;<i>visualisations of programmed scenes are produced using a technique which follows rays from the eye point outward, rather than originating at the light sources</i>&#8221; &#8211; wikipedia.<a href="http://en.wikipedia.org/wiki/Microscope" title="Microscope"><br />
</a><font color="#000000"><br />
</font>in a realistic simulation of lighting over other rendering methods due to the mathematical processing reflections and shadows have became a natural and thus easy effect to produce where as in other rendering techniques shadows and lighting are difficult to produce.</p>
<p> <img src="http://www.gizmodo.com/assets/resources/2006/12/q4_raytracing.jpg" /></p>
<p>The shortfalls of ray tracing is it&#8217;s performance, it treats every ray separately when rendering, due to this and the strain of processing each, it takes a bit of power and a bit of patience when rendering a scene with ray tracing.  It also  starts the rendering process anew each time. Also when using ray tracing, rendering is not photo realistic, the shadows tend to be an exact silhouette of the shape rather than light being blocked by an object. Using ray tracing can give a rendered scene a cartoon look about it.</p>
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			<media:title type="html">Unit Lost</media:title>
		</media:content>

		<media:content url="http://www.nolights.de/stills/makingof/rose/radiosity.jpg" medium="image" />

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	</item>
		<item>
		<title>3D software programs</title>
		<link>http://kylepower.wordpress.com/2007/12/11/3d-software-programs/</link>
		<comments>http://kylepower.wordpress.com/2007/12/11/3d-software-programs/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 11:55:50 +0000</pubDate>
		<dc:creator>Unit Lost</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://kylepower.wordpress.com/2007/12/11/3d-software-programs/</guid>
		<description><![CDATA[3D Graphics Software: 3Ds Max &#8211; 3Ds max is used mainly used in the computer games industry to create the characters, objects and the scenes. Also used to create artwork from the rendered images. AC3D &#8211; Used for games and simulations such as Xplane (flight sim) Cinema 4D &#8211; Used for Cinema quality graphical special [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kylepower.wordpress.com&amp;blog=1741719&amp;post=30&amp;subd=kylepower&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://kylepower.files.wordpress.com/2007/12/wingman1.jpg" title="wingman1.jpg"></a> <u>3D Graphics Software</u>:</strong></p>
<ul>
<li>3Ds Max &#8211; 3Ds max is used mainly used in the computer games industry to create the characters, objects and the scenes. Also used to create artwork from the rendered images.<img src="http://www.inition.co.uk/inition/images/product_ffhaptic_sensable_claytools.jpg" alt="generate 2048 x 2048 resolution normal map from an 8.5 million triangle model in less than 1 minute." border="1" height="157" width="493" /></li>
</ul>
<ul>
<li>AC3D &#8211; Used for games and simulations such as Xplane (flight sim)<img src="http://image.versiontracker.com/scrnsht/71073/210267/229girl4mac150k.jpg" height="226" width="496" /></li>
<li>Cinema 4D &#8211; Used for Cinema quality graphical special effects and CGI, lso used in other high end quality graphic projects including some games or at least cutscenes in the games. Also used to create artwork from rendered images.<img src="http://www.imaginefx.com/02287754333349729529/main.png?a=0&amp;maxh=400" height="259" width="496" /></li>
<li>Electric Image Animation System &#8211; Used in film and TV such as gangs of New York, Pirates Of The Carribean: Curse Of The Black Pearl and Starwars Episode One: The Phantom Menace for CGI and special effects.<a href="http://upload.wikimedia.org/wikipedia/commons/c/cc/EIAS652.png"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/c/cc/EIAS652.png/800px-EIAS652.png" alt="EIAS652.png" border="0" height="270" width="501" /></a></li>
<li>Form-Z &#8211; rendering images used by architects to create building concepts<img src="http://www.arqhys.com/autocad/formz.jpg" height="281" width="493" /></li>
<li>Houdini &#8211; Used for film special effects, could have been used for more if not for is poor variety of intuitive tools<img src="http://www.cgnews.com/images/articles01/gnomon_houdini_cze01j.jpg" height="275" width="482" /></li>
<li>Lightwave 3D &#8211; used for art created from 3d rendered images, also used in films and games for special effects and CGI.<img src="http://www.computerarts.co.uk/__data/assets/image/635483/art127revlightwave450.jpg" height="348" width="475" />
<p>Massive &#8211; Used in films, seems to be mostly for large scale battle simulations</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/4/44/MASSIVE_battle.jpg" /></li>
<li>Maya &#8211; Used in films for high quality CGI graphics such as in Pirates of the Caribbean which can fool the audience into thinking computer graphics to be the real macoy due to its excellent variety of tools.<img src="http://www.cgnews.com/images/autodesk_pirates_article.jpg" style="width:494px;height:252px;" height="277" width="517" /></li>
<li>Modo &#8211; used in games for creating models, and objects, films, CGI and special effects  and as well as Computer generated art.<img src="http://mag.awn.com/issue11.06/11.06images/modo01_Massive_Modo_Screen_.jpg" height="373" width="471" /></li>
<li>Silo &#8211; <strong>Silo</strong> is an advanced polygons sub division 3d modeler applications by nevercenter The developers made a conscious decision not to support nurbs modeling. Though it does have a strong and fast modeling tool set and a highly customizable interface.<img src="http://www.energyhill.com/assets/inspiration/3d/piotronline_ncenter_silo.jpg" height="319" width="435" /></li>
<li>SketchUp- Used by Architects to create high quality in depth concepts for buildings.<img src="http://bethblog.com/wp-content/uploads/2007/06/capture.jpg" height="315" width="459" /></li>
<li>SoftImage|XSI &#8211; Used mainly in films, gaming and advertising industries for the production of 3D environments and scenes.<img src="http://www.xsimilano.com/xsiclash_2006_milano/xsiclash2006_works/1class_Maremonti.jpg" height="372" width="470" /></li>
<li>SolidThinking &#8211; Used to blend aesthetics and ergonomics with functionality in the form of cars, watches, bottles, jewels, mobile phones, product packaging, all of the designed objects that surround us.Used mainly by industries to design but also has a small user base in the computer graphics industry.
<p>Based on the NURBS system</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/c/c5/SolidThinking.jpg" style="width:421px;height:246px;" height="222" width="440" /></li>
<li>TrueSpace &#8211; modeling/animation/rendering package. True space is capable of stunning graphic quality which makes it very useful for films and special effects.<br />
<img src="http://forums.caligari.com/discus/messages/1584/15008.jpg" style="width:481px;height:315px;" height="434" width="481" /></li>
<li>Vue &#8211; Used in games for characters, vehicles and environment<a href="http://kylepower.files.wordpress.com/2007/12/wingman1.jpg" title="wingman1.jpg"><img src="http://kylepower.files.wordpress.com/2007/12/wingman1.jpg?w=490&#038;h=619" alt="wingman1.jpg" style="width:439px;height:286px;" height="619" width="490" /></a></li>
<li>ZBrush &#8211; a digital sculpting tool that combines 3D/2.5D modelling, texturing and painting. This program uses a tablet (pen and board) to manual texture and sculpt the image making it a brilliant program for modeling objects and characters as you are given more artistic freedom.
<p><img src="http://www.trinity3d.com/media/pixologic/zbrush3/zbrush3_example1.jpg" /></li>
<li>Blender &#8211; freeware tool, not very good, used for modeling, animation, and rendering<br />
<img src="http://www.atpm.com/10.01/images/blender-interface.gif" /></li>
</ul>
<p>3D software is the tool that is used to create 3D computer generated images. All of these programs <u>could</u> be used for creation of objects for films, special effects and games such as 300 and the Halo series but due to the tools in the programs it tends to be that in the cheaper programs (compared to their peers)  they seem to be strong in one area and weaker in the others because to keep te software relatively cheap focusing on one selling point in the market e.g.</p>
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			<media:title type="html">Unit Lost</media:title>
		</media:content>

		<media:content url="http://www.inition.co.uk/inition/images/product_ffhaptic_sensable_claytools.jpg" medium="image">
			<media:title type="html">generate 2048 x 2048 resolution normal map from an 8.5 million triangle model in less than 1 minute.</media:title>
		</media:content>

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			<media:title type="html">EIAS652.png</media:title>
		</media:content>

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			<media:title type="html">wingman1.jpg</media:title>
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	</item>
		<item>
		<title>Cartesian Co-ordinate system</title>
		<link>http://kylepower.wordpress.com/2007/11/06/cartesian-co-ordinate-system/</link>
		<comments>http://kylepower.wordpress.com/2007/11/06/cartesian-co-ordinate-system/#comments</comments>
		<pubDate>Tue, 06 Nov 2007 11:19:06 +0000</pubDate>
		<dc:creator>Unit Lost</dc:creator>
				<category><![CDATA[Cartesian Co-ordinate system]]></category>

		<guid isPermaLink="false">http://kylepower.wordpress.com/2007/11/06/cartesian-co-ordinate-system/</guid>
		<description><![CDATA[The Cartesian co-ordinate system is used to create the illusion of a 3D space on a 2D monitor. The creator of this system is the French Scientist Rene Descartes who is also the famous philosopher who said &#8220;I think therefore I am&#8221;.  The 2D axis is X&#38;Y. The Z axis in the Cartesian system adds a 3d dimension of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kylepower.wordpress.com&amp;blog=1741719&amp;post=26&amp;subd=kylepower&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-size:20pt;color:red;font-family:TimesNewRoman;"><font face="Times New Roman"><span style="font-family:TimesNewRoman;"><font size="3"><font color="#000000"><a href="http://kylepower.files.wordpress.com/2007/11/viewports.jpg" title="viewports"></a><a href="http://kylepower.files.wordpress.com/2007/11/axis.jpg" title="Axis"></a>The Cartesian co-ordinate system is used to create the illusion of a 3D space on a 2D monitor. The creator of this system is the French Scientist Rene Descartes who is also the famous philosopher who said &#8220;I think therefore I am&#8221;</font></font></span></font></span><span style="font-size:20pt;color:red;font-family:TimesNewRoman;"><font face="Times New Roman"><span style="font-family:TimesNewRoman;"><font size="3"><font color="#000000">.</font></font></span></font></span></p>
<p><span style="font-size:20pt;color:red;font-family:TimesNewRoman;"><font face="Times New Roman"><span style="font-family:TimesNewRoman;"><font size="3"><font color="#000000"> The 2D axis is X&amp;Y. The Z axis in the Cartesian system adds a 3d dimension of width. The Origin is the point where X, Y and Z meet. An example of the way a co-ordinate written in the co- ordinate format is (-59, 100, -50). A way to remember how the system looks as well as remeber the format order for the co-ordinates is to gt your right hand, level it out palm first, stick your thumb out straight to the right, place your index finger pointing straight out and your middle finger pointing up.</font></font></span></font></span></p>
<p><span style="font-size:20pt;color:red;font-family:TimesNewRoman;"><font face="Times New Roman"><span style="font-family:TimesNewRoman;"><span style="font-size:20pt;color:red;font-family:TimesNewRoman;"><font face="Times New Roman"><span style="font-family:TimesNewRoman;"><font size="3"><font color="#000000"><a href="http://kylepower.files.wordpress.com/2007/11/viewports.jpg" title="viewports"></a><a href="http://kylepower.files.wordpress.com/2007/11/axis.jpg" title="Axis"><img src="http://kylepower.files.wordpress.com/2007/11/axis.thumbnail.jpg?w=468" alt="Axis" /></a></font></font></span></font></span></span></font></span></p>
<p><span style="font-size:20pt;color:red;font-family:TimesNewRoman;"><font face="Times New Roman"><span style="font-family:TimesNewRoman;"></span></font></span></p>
<p><span style="font-size:20pt;color:red;font-family:TimesNewRoman;"><font face="Times New Roman"><span style="font-family:TimesNewRoman;"><font size="3"><font color="#000000"> </font></font></span></font></span><span style="font-size:20pt;color:red;font-family:TimesNewRoman;"><font face="Times New Roman"><span style="font-family:TimesNewRoman;"><font size="3"><font color="#000000">The purpose of the viewports in applications that use the Cartesian Co-ordinate system such as 3DS Max is to give different working angles that show only two axis’s at the same times to allow more precision measurments in your work. The views that only give a 2 dimensional view is called an orthographic view.</font></font></span></font></span></p>
<p><span style="font-size:20pt;color:red;font-family:TimesNewRoman;"><font face="Times New Roman"><span style="font-family:TimesNewRoman;"><span style="font-size:20pt;color:red;font-family:TimesNewRoman;"><font face="Times New Roman"><span style="font-family:TimesNewRoman;"><font size="3"><font color="#000000"><a href="http://kylepower.files.wordpress.com/2007/11/viewports.jpg" title="viewports"><img src="http://kylepower.files.wordpress.com/2007/11/viewports.thumbnail.jpg?w=468" alt="viewports" /></a></font></font></span></font></span></span></font></span></p>
<p><span style="font-size:20pt;color:red;font-family:TimesNewRoman;"><font face="Times New Roman"><span style="font-family:TimesNewRoman;"></span></font></span></p>
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			<media:title type="html">Unit Lost</media:title>
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			<media:title type="html">Axis</media:title>
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		<title>kleiser walczak. Why was he Famous?</title>
		<link>http://kylepower.wordpress.com/2007/10/16/kleiser-walczak/</link>
		<comments>http://kylepower.wordpress.com/2007/10/16/kleiser-walczak/#comments</comments>
		<pubDate>Tue, 16 Oct 2007 10:27:26 +0000</pubDate>
		<dc:creator>Unit Lost</dc:creator>
				<category><![CDATA[Key Figures]]></category>

		<guid isPermaLink="false">http://kylepower.wordpress.com/2007/10/16/kleiser-walczak/</guid>
		<description><![CDATA[Kleiser Walczak and Diana Walczak were the first to make a 3d human character in a production called Nestor Sextone for President which was unveiled at SIGGRAPH in 1988. the character&#8217;s appendages and faces were individually created Kleiser coined the phrase Synthespian for his future creations after he created this digital actor while creating the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kylepower.wordpress.com&amp;blog=1741719&amp;post=20&amp;subd=kylepower&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Kleiser Walczak and Diana Walczak were the first to make a 3d human character in a production called Nestor Sextone for President which was unveiled at SIGGRAPH in 1988. the character&#8217;s appendages and faces were individually created</p>
<p><a href="http://www.kwcc.com/movies/DozoExcerpt.mov"><img src="http://kylepower.files.wordpress.com/2007/10/nestor_sextone.gif?w=468" alt="Nestor Sexton for president title image" /><br />
</a></p>
<p>Kleiser coined the phrase <a href="http://www.kwcc.com/movies/DozoExcerpt.mov">Synthespian </a>for his future creations after he created this digital actor while creating the voice script for Sextone to speak to his <font face="arial,helvetica">synthetic thespian audience.</font> There was no software at the time for flexible joints so &#8216;Vote for sexton had a crude (but still advanced in 3D character animation) form of connection which was the joints clipping each other by inter-penetrating (two objects moving individually and sometimes visually through each other).</p>
<p>A year after &#8216;Vote for Sexton&#8217; was released &#8216;Dozo&#8217; the new and refined character for a music video titled &#8216;Don&#8217;t touch me&#8217; was born. She was created using the Lucas Film project technique &#8216;interface&#8217; which was filming a Woman in a skintight diver suit with ping-pong balls on all of the joints and surfaces against a solid colour background with opposing colours for the balls for better perception of movement.</p>
<blockquote><p>&#8220;<em>The Reference markers were traced onto pegged animation paper. These cells were then digitized on a tablet and the collected data became the two-dimensional basis for the motion of the character</em>.&#8221;</p></blockquote>
<p><a href="http://www.kwcc.com/works/sp/index_3frames.html">Synthespian information page</a></p>
<p align="center"><strong>Films by <a href="www.kwcc.com">Kleiser Walczak Construction company</a>.</strong></p>
<p align="center">&nbsp;</p>
<p align="left"><a href="http://www.kwcc.com/works/sv/santa_ny.html">Santa lights up new york</a></p>
<p align="left"><a href="http://www.kwcc.com/works/sv/corkscrew.html">Corkscrew Hill</a></p>
<p align="left"><a href="http://www.kwcc.com/LMS/index.html">Little Miss Spider</a></p>
<p align="left">&nbsp;</p>
<p align="center"><strong>Films with</strong> <strong>Kleiser Walczak Construction company work</strong></p>
<p align="center">&nbsp;</p>
<p align="left"><a href="http://www.imdb.com/title/tt0145487/">Spiderman</a> (CG scenes)</p>
<p align="left"><a target="_top" href="http://baixaki.ig.com.br/imagens/wpapers/spiderman2_01800.jpg"><img width="114" src="http://tbn0.google.com/images?q=tbn:I3q2yP-zvJzVnM:http://baixaki.ig.com.br/imagens/wpapers/spiderman2_01800.jpg" height="86" /></a></p>
<p align="left"><a href="http://www.imdb.com/title/tt0113492/">Judge Dread</a> (Gruesome brutality and dismemberment scenes)</p>
<p align="left"> <img width="170" src="http://www.internationalhero.co.uk/d/dreddss.jpg" height="378" style="width:106px;height:181px;" /></p>
<p align="left"><a href="http://www.imdb.com/title/tt0120903/">Xmen</a> (Mystique and various other CG events)</p>
<p align="left"><img src="http://kylepower.files.wordpress.com/2007/10/mystique.jpg?w=468" alt="mystique.jpg" /></p>
<p align="left">&nbsp;</p>
<p align="left"><a href="http://www.imdb.com/title/tt0204313/">Exorcist &#8216;The Beginning&#8217; </a>(Various visual effects shots)</p>
<p align="left"><a target="_top" href="http://outnow.ch/specials/2004/Exorcist-TheBeginning/MakingOf/images/08.jpg"><img width="132" src="http://tbn0.google.com/images?q=tbn:N8zs6ocGNzRoFM:http://outnow.ch/specials/2004/Exorcist-TheBeginning/MakingOf/images/08.jpg" height="86" /></a></p>
<p align="left"><strong>Kleiser Walczak &#8211; Pioneer</strong></p>
<p align="left">Kleiser is considered a very important man of his time and profession, according to a Mr <a href="http://en.wikipedia.org/wiki/Herbert_Freeman">Herbert Freeman</a> who wrote an interesting <a href="http://design.osu.edu/carlson/history/ID797.html">history of graphics and animation </a> the important key figures can be classed as one of four groups.pioneers</p>
<li>pioneers</li>
<li>innovators</li>
<li>adapters</li>
<li>followers</li>
<p>    A pioneer according to Herbert Freeman is defined as a person who enhances existng technology or incorporates it for another enterprise E.G. computer graphics used for films instead of live action actors. can be classed as a pioneer in the art of CGI due to the fact that he created and evolved the first true animated 3D CGI character by adpting technology that was existing at the time.  Through this pioneering feat people have followed and produced amazing CGI films and effects with advanced methods of Walczaks own as can be seen with such characters as Gollum from &#8217;The Lord Of The Rings&#8217;, King Kong from &#8216;King Kong&#8217; and films such as &#8216;Final Fantasy: spirits within&#8217;.</p>
<p align="center">&nbsp;</p>
<p align="left">&nbsp;</p>
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<enclosure url="http://www.kwcc.com/movies/DozoExcerpt.mov" length="709717" type="video/quicktime" />
	
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			<media:title type="html">Unit Lost</media:title>
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			<media:title type="html">Nestor Sexton for president title image</media:title>
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